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Get Safewow 8% Off Cheap Neverwinter Astral Diamond Under Castle Ravenloft Guide Vol 2

Get safewow 8% off cheap neverwinter astral diamond under Castle Ravenloft Guide Vol 2

Neverwinter Ravenloft brought the new endgame dungeon Castle Ravenloft (CR). If you are familiar with most group content in Neverwinter, you will find this dungeon stands out as somewhat unique in terms of design. It features a very heavy focus on mechanics and a limited one on actually dealing damage to opponents. This guide aims to explain these mechanics, in order to hopefully make this dungeon more accessible to players. It was written and authored by?Janne Moonmist, Lightbringer, and Sharpedge. Get 8% off neverwinter astral diamonds under Castle Ravenloft Guide Vol 2.

The Arcolith

Whilst I could list all the individual attacks of this boss like I did for the other bosses, it is not actually necessary to know most of them in order to beat this boss. This boss is mainly intended to be a skill check for the tank and ends up being a case of just sit and burn for the DPS. The DPS in this fight should stand behind him, but not completely at his rear and rather about 20 degrees off. This is because some of his attacks hit directly at his back. A good place to stand is here:

When the boss starts spinning, it cannot be damaged until it crashes into one of the four pillars in the room and once you run out of pillars, you automatically fail the fight. It is crucial that in this fight, the tank maintains aggro and absorbs every hit that they can, especially in slower groups. When the Arcolith collides with one of the pillars via the spin and causes the pillar to crush, it will be stunned for a moment. During the duration of that stun the Arcolith is under the effect of a debuff and takes greatly increased damage.

Be careful to not allow the Arcolith to touch the pillars with his sword except when he is spinning, he can destroy them with regular sword attacks, not just the spin. Aside from this, there is not much of importance to know about the fight.

The Sunsword

The Sunsword is the second “replace your powers” mechanic in this dungeon and requires a bit more learning in order to use. Like the book, picking it up disables your feats and boons as well as replacing your skill bar. It has the following powers:

  • Daybreak (Q encounter):?Is a 50% damage buff, with a 12 second duration and upon activation it restores all allies action points.
  • Sunbeam (E encounter):?Is a long dash which does (relatively compared to other abilities) low damage. It often misses enemies and appears to do more damage the further you are away from the enemy when you charge at them. Attempting to dash while in mid air puts the dash on cooldown without activating it.
  • Dawnstrike (R encounter):?Is a long animation heavy hitting encounter. Out of the Sunsword’s attacks, it does the most damage but by far is the most clunky to use.
  • Sundrenched Aegis (daily): Creates an immunity bubble, similar to the one in Cradle of the Death God made after banishing Acererak, it is needed to protect you from Rondo of the Night at the Last boss. The duration of the power depends on how much charge it has. Charge is lost by taking damage and is gained periodically while you are holding the Sunsword. Action Point gain does increase the rate of charge.
  • Coronal Slash(left at-will):?Does an average amount of damage, dealing extra burst on the third hit
  • Heliostorm (right at-will):?Is the punch of the Sunsword. It is an at will that steadily gains more damage on each hit, but if you are still hitting after 6 seconds it will stun you.

The buff that is applied for picking it up is a flat increase of 80% damage reduction, stacking it does nothing as you cannot have more than 80% damage reduction and enemies only have 15% resistance ignored which is easily countered. No need to waste time having everyone pick up the sword. The easiest way to use the sword for dealing damage is to pick it up, charge back to the party, use Daybreak, Soul Sight crystal and then spin. If you are trying to do more complicated antics, you can drop it after dashing back to the party, self buff with things like fey, pick it up, and then spin. But there is plenty of room for user error here and even if you one-shot the Strahd, you will still need to do all phases anyhow.


Strahd Von Zarovich

Strahd Von Zarovich has the following attacks and mechanics:

Ardor: Candles appear on the ground, then four seconds later a red circle will appear around them. It cannot be iframed (dodged). In theory the correct way to deal with this mechanic is to move away from the candles in the sequence they appear in. It is easier however to just choose one candle to damage you in advance and stand where it spawns.


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